The most obvious solution here was to rewrite each of these backend C# systems as Unreal C++ code. This would be an incredibly risky undertaking. There were hundreds of backend APIs that needed to be converted like this. Furthermore, each of these APIs relied on complex interlocking logic systems powered by the aforementioned custom conditional language. The C++ code would also need to be able to parse and understand this language to support all the existing content. Without our established C# test suite, it would be extremely tricky to pin down functionality and make sure every edge case was accounted for. Was this even possible in just 6 months?
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3. 现场东侧管沟回填采用杂填土,外墙螺杆眼未进行处理进行下一工序施工。(违反《建筑地基基础工程施工规范》GB51004-2015第4.2.1条及《地下工程防水技术规范》GB50108-2008第4.1.28条规定。),详情可参考safew官方下载
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