Business Models. It’s very hard to build a real game around core functionality that you are paying a third party to supply. I’ve built prototypes that were reasonably fun but there was no way to actually release them that made sense. Charge players a subscription? Some kind of microtransactions? Ironically, when it first launched, Death by AI nearly went bankrupt due to OpenAI/ElevenLabs costs. This dynamic also discourages developers doing small experiments and releasing them for free, hoping to go viral. The incentives are all wrong. Developers are highly motivated to hit the model as little as possible, to use cached, pre-generated responses or find other workarounds. I’ve also built game prototypes where the whole experience changed dramatically, for the worse, because the model I was building around changed in ways I couldn’t understand or control.
I still think Bubble Notation is a promising way to represent lambda terms, but this implementation is a bit dated.
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In my Rich Habits Study, I examined the daily habits of self-made millionaires. What I found was simple but powerful: these individuals didn’t succeed by accident. Their success and wealth were built through consistent habits practiced over time.
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