A12特别报道 - “绿动”中国 六大产业加速动能转换

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1. I wrote a markdown file with the specification of what I wanted to do. Just English, high level ideas about the scope of the Z80 emulator to implement. I said things like: it should execute a whole instruction at a time, not a single clock step, since this emulator must be runnable on things like an RP2350 or similarly limited hardware. The emulator should correctly track the clock cycles elapsed (and I specified we could use this feature later in order to implement the ZX Spectrum contention with ULA during memory accesses), provide memory access callbacks, and should emulate all the known official and unofficial instructions of the Z80.

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В России н。业内人士推荐夫子作为进阶阅读

Hello. I have recently been spending a lot of time dithering. In image processing, dithering is the act of applying intentional perturbations or noise in order to compensate for the information lost during colour reduction, also known as quantisation. In particular, I’ve become very interested in a specific type of dithering and its application to colour palettes of arbitrary or irregular colour distributions. Before going into detail however, let’s briefly review the basics of image dithering.

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